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Toad in the Flower Pond
Breakdown

 

Responsible for all aspects

Rendered in Unreal Engine, sculpted in Zbrush, textured in Substance Painter, Photoshop, Mari. 

 

I wanted to do a heavy sculpting animal for this scene. This is an on progress collaboration project that will be rigged and animated. I enjoy studying the froggy anatomy and sculpting the skin bump texture. All the details on the skin are hand sculpted to create a variety of detail. 

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Texture Maps

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