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Giant God
Breakdown

I wanted to make an environment that would create a silent grand moment in the forest. The environment would bring dramatic lighting that shows a god like atmosphere. It is a concept from Jean-Loïc Fontaine.

Responsible for all aspects

Rendered in Houdini, modeled in Houdini, Maya and Zbrush, textured in Houdini, groom in Houdini, plants from Megascan Quixel and rendered in Houdini Redshift

Further breakdown in THE ROOKIES website  https://www.therookies.co/entries/21948       

Beauty

MaggieChang_BFA_Winter2025.png

Modeling

Breakdown

I first modeled the giant in Zbrush to have a base shape of the giant. Then I put it into Houdini for a further rocky look using noise. 

modeling.PNG
houdini.PNG

Create Hill

I create different heightfield erodes and build in different layers to shape the form of the hill I want similar to the concept. It also creates a base of the hill so the grass, rocks, plants, stairs, branches, stumps, and trees can place on top of it.

Hair Grooming

This is the diffuse pass. I added some Houdini procedure groom hair on the giant to give more character to the subject. I also have hair on the trees to create more textures and have more breakups on the trees.

groom.png
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